@startuml
sprite $filter [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
00000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
0000000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
0000000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
0000000000FFFF0000000000000000000000000000FFFF00
0000000000FFFF0000000000000000000000000000FFFF00
0000000000FFFF0000000000000000000000000000FFFF00
0000000000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000010000000000FFFF00
00FFFF0000FFFF00000000000000000C8000000000FFFF00
00FFFF0000FFFF00000000000000009FF500000000FFFF00
00FFFF0000FFFF00000000B1000005FFFE20000000FFFF00
00FFFF0000FFFF0000000AFC00002FFFFFC0000000FFFF00
00FFFF0000FFFF0000007FFFA000DFFFFFF9000000FFFF00
00FFFF0000FFFF000004FFFFF70AFFFFFFFF500000FFFF00
00FFFF0000FFFF00002EFFFFFFAFFFFFFFFFF20000FFFF00
00FFFF0000FFFF0000CFFFFFFFFFFFFFFFFFFD0000FFFF00
00FFFF0000FFFF0009FFFFFFFFFFFFFFFFFFFF9000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000FFFF0000000000000000000000000000FFFF00
00FFFF0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00
00FFFF0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00FFFF00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00FFFF000001AEFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA1000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFF000000000000000000000000000000000000000000
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_FILTER(_alias) ENTITY(rectangle,black,filter,_alias,MATERIAL FILTER)
!define MATERIAL_FILTER(_alias, _label) ENTITY(rectangle,black,filter,_label, _alias,MATERIAL FILTER)
!define MATERIAL_FILTER(_alias, _label, _shape) ENTITY(_shape,black,filter,_label, _alias,MATERIAL FILTER)
!define MATERIAL_FILTER(_alias, _label, _shape, _color) ENTITY(_shape,_color,filter,_label, _alias,MATERIAL FILTER)
skinparam folderBackgroundColor<<MATERIAL FILTER>> White
@enduml